- 07.20.10
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Game diary: Darksiders, day one
Aaron lent me Darksiders after talking it up as a worthwhile Zelda clone. Actually, everyone on the planet spoke about it in those terms. And neither Aaron nor everyone else were wrong.
The game’s structure is similar to that of Zelda games: You have to get to the big bad guy, but first you have to take out his four guardians. And to get to each of them, you have to go through their dungeons. And to get to the dungeons, you have to complete a fetch quest or five. You come across doors you can’t open and ledges you can’t get to, the implication being that you’ll need to acquire some equipment or skill to get through.
I just got the “crossblade” today, Darksiders’ version of Link’s boomerang. I know from all I’ve read and heard about this game that I’ll later get something akin to a hookshot. I’m already seeing places I’ll need to use it.
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