I was wrong about ME2's Overlord DLC

I’ve been less than impressed with Mass Effect 2 narrative DLC so far. The Zaeed, Hammerhead and Kasumi packs aren’t a complete waste of time, but they feel underbaked and inessential. Two of them add team members you’ll never use or talk to, and the other introduces the neo-Mako, which I’m perfectly happy leaving in the garage.

I fully expected the new Overlord pack, released this past Wednesday and buried in E3 happenings, to follow that same path: a mostly silent Sheppard (too expensive to get the voice talent back in the studio), a plot of no consequence, and a 10-point achievement or two. Well, I was right on that last one.

Overlord is really well done. The plot summary — a virtual intelligence at a Cerberus facility goes nuts and kills people — doesn’t sound like much, but the spoilery details I’m avoiding here add a dimension absent in previous DLC. There are audio and visual effects, like the V.I.‘s digital howl and a Sheppard hallucination sequence, that are unlike anything done in the game so far. The Hammerhead makes an appearance, but is used judiciously as a transportation mechanism, as opposed to the basis of a mission.

The story ends with your standard opportunity to be a moral white knight or heartless clod, but ME2 is kind of forced to work that way. And in a DLC first, I got the feeling that my handling of the end of this arc would have some repercussions in Mass Effect 3. Guess Bioware wasn’t kidding about bridging the gap between the two games with DLC.

I’m not sorry I bought and played those other DLC packs, but Overlord makes them look silly. Definitely worth 560 MS points.

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Interesting. Haven’t bought it yet, but most reviews I’ve seen are along this vein—wasn’t expecting much but was pleasantly surprised. I’ll undoubtedly check it out eventually (I’m replaying the first game right now—why do I do this to myself?). And while I can’t say much for Kasumi (I haven’t used her much), I found Zaeed kind of awesome for his random comments. I used him a lot during my Renegade playthrough and found myself liking him more and more.

Zaeed has some ‘tude, I’ll give him that. I guess I’d need to start a new game and use him and Kasumi more to really be able to judge their value fairly. But I think it’s too bad they can’t do deeper conversation. One trip to Zaeed’s lair on the engineering deck is all you need to hear all the non-mission dialog he has.

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